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About the Instructor

https://sites.google.com/umd.edu/myungin/

List of the Courses

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Research with Professorial Faculty (CMSC499A)

An important component of the undergraduate major in Computer Science is research. Undergraduate research prepares students for the demands of both graduate school and the job market. Research opportunities allow students to apply what they have learned in their lower-level and upper-lever courses in a variety of ways. Research opportunities also allow for students to not only see, but understand, how the Computer Science faculty members engage in their work outside of the classroom. 

The Department of Computer Science encourages all of its students to engage in research; ideally, this type of project should epitomize the mission of the undergraduate major. In order to promote student interest and activity in research areas of the field, the department offers students the ability to complete a research project for credit by taking CMSC 499A. A student may engage in research by either serving as an assistant to an ongoing project that has been initiated by a faculty member, or he or she may initiate his or her own research project with a faculty sponsor. Students are expected to have completed CMSC330 / CMSC351 prior to taking CMSC499A.

With the assistance and guidance of their faculty sponsors, students will accomplish their proposed research and write a research paper or produce a website or other product detailing the work that they have completed over the course of the semester.

IMDM327 Computational Virtual Reality 

This course is an introduction to mechanisms and programming for virtual reality, augmented reality and related technologies. It covers elements of a standard VR system, including creating, managing and rendering visual and audio VR content, tracking orientation and positions of head mounted displays and controllers, rendering stereo imagery for VR headsets, and implementing approaches for user interactivity.

IMDM290 Collaborative Studio I: Image + Time

Concept-driven and team-based collaborative studio course in which students work together in groups to create intellectually engaging and technically innovative works of Immersive Media Design. Student teams will combine their skill sets, technical and artistic, to produce creative works that combine image manipulation, generative images, creation, image and animation output technologies, video and audio recording, manipulation and production, and other forms of digital media assets that can be integrated into immersive media pipelines such as virtual reality, augmented reality, and other interactive forms. In working collaboratively, student teams will use team and assest management processes and tools that reflects contemporary practices in the fields of art, design, software, and the creative industries.

IMDM101 Introduction to Immersive Media 

An introduction to the basic practices, concepts and issues in Immersive Media Design. Conducted as a hybrid studio/lecture course, students will work collaboratively in teams to complete both research and practical projects, including surveying current artists and practice in immersive media; completing studio-based interactive projects that fuse computational media into physical objects; and working in teams to ideate and execute large scale, immersive media works.

 

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